I have the best wife a gamemaster could wish for.
Due to serious time constraints, what with a family and a demanding job, I've been deprived of my games for the last half year or so. Last week, though, I read an article about playing solo campaigns, and it suddenly dawned on me. If I could get my wife, who had played in my group sessions before, to agree to a solo adventure, we might just squeeze in sessions during evenings between dinner and bedtime.
And she agreed. We decided that D&D Pathfinder would be the best system since she was somewhat familiar with 3.5, and the Pathfinder rules don't change much. During the last couple of days, she rolled up a character she wanted to play, while I decided which adventure to run. She chose to play something completely unlike her: a male dwarven barbarian; I decided to run the first Pathfinder adventure path, Rise of the Runelords, slightly modified to work for a single player, and with the Pathfinder Beta rules.
I'm very anxious to see how this will turn out; it will certainly have a couple of positive effects. I will be able to spend time on at least one hobby again; I can improve on my GM and narrative skills; she can improve on her rules knowledge; and I finally get to see hands-on how the Pathfinder adventures play.
Baby, you're the best!