My fellow roleplayers and I have recently 'finished' our D&D4 campaign. That is to say, we defeated the Big Bad Evil Guy and (kind of sort of) neutralized the threat. There are still plenty of loose ends that we can tie up, but nothing significant to prevent a welcome ingame vacation.
We've taken this opportunity to start something new -- at least for a while. The DM has become a player and yours truly is promoted to Game Moderator for a thrilling post-apocalyptic sci-fi game of Alpha Omega.
Everyone is very excited, and the effort that's being put in character creation and group building is just plain awesome -- a GM's dream come true.
Now I just hope that I can live up to the players' expectations and deliver a rich, exciting experience...