Showing posts with label work. Show all posts
Showing posts with label work. Show all posts

Thursday, May 6, 2010

Softkinetic

After a short time of unemployment in December (which I preferred to call 'my well-deserved vacation') I managed to find a new job as a software developer at Softkinetic. It's a rapidly growing company specialized in what they call 'natural interfaces'.

We develop the technology that allows people to interact with any device by means of body movement through the use of a 3D camera. It's about the same as Microsoft's recent project Natal, except that Softkinetic has more know-how and years of experience in the field. The most obvious application for this technology is video games, but other fields will benefit as well -- think 'Minority Report' to have a glimpse of how this technology can change our everyday lives.

I've been working here for a little over 5 months now, and it's definitely an improvement in life quality. The organization and atmosphere in this place have really allowed me to take things on in a more relaxed way and at the same time accomplishing more than ever -- not just on a professional level, but on a personal level too.

Friday, August 28, 2009

RPGs for a living?

I'm currently at a seriously intimidating -- if I may call it that -- yet exciting crossroad in my life. Part of it is that I will be quitting my current job in a couple of months and I have to find some other source of income before then.

At the same time, two people from the RPG blog-o-sphere (namely Johnn and Yax) recently started up a program, called The Gamer Lifestyle to help aspiring RPG enthousiasts make money out of their productions, ideas, and what-not. A sort of virtual RPG company incubator, if you will.

Now, I'm not saying I can make a living out of RPGs alone -- I'm not the entrepreneur type, and not comfortable with managing a business -- but I do like the idea of receiving some extra pocket money off the back of my favorite hobby.

I was thinking I would concentrate on creating content (mainly adventures) and publishing them on a blog. In fact, I recently had to design a quick side adventure for the D&D4 campaign we're playing in (our DM is taking some time off, and I'm cutting in for a session), and I was pretty amazed at how fast I could make a pretty decent adventure (about three train-trips to/from work). Okay, I admit, I had to 'borrow' a skill challenge from the excellent SkillForge, but I did tweak it to better fit my mini-story. Also, I already have a cool name for the blog.

I will first try to come up with some more material, and if I'm sure I can keep it up, I might start with this idea.

All siked up!

Monday, May 11, 2009

Gourmet Weekend

For my 30th anniversary, my wife treated me to a gourmet weekend in Burg-Reuland, a small community in the province of Liège, Belgium. As a special bonus, she also invited our close relatives (brothers and sisters, parents, and children) to join us. My father-in-law had some prior engagements, so he couldn't join us. We also decided it would be best for our son to relax in a familiar environment with not too many people (what with all the hospital-adventures he's been through in the last few months), so my mother-in-law volunteered to stay home with him (for which we were, of course, immensely grateful!)

We arrived at the hotel on Friday afternoon, and stayed until Sunday afternoon. All meals were included and most were four courses, except for the meal on Saturday evening, which was a six-course dinner. Other than eating, we relaxed on the terrace overlooking the fishpond, went for a stroll through the village and surrounding country, or played boardgames. We all had a terrific weekend, despite one of the playing cards from my Shadows over Camelot boardgame getting caught in the wind and sinking in the fishpond. Which reminds me, I still have to order a new one.

Now, this wouldn't have been a blogpost, if I didn't have any musings on the topic. In fact, I have two.

First of all, it occurred to me how much happier our daughter was, with her brother not around. Not that she doesn't like him, though - she always enjoys watching her brother play and they both get along very well - but he always takes the center of attention, leaving her to mostly entertain herself. This time, though, she got passed from one person to the other, was fed bottles by nearly everyone present, was constantly played with, talked to, and cuddled. I've never seen her smile so much. She's an amazingly sweet girl, and I don't even enjoy half of it, so I've decided to pay her a lot more attention and spend a lot more time with her from now on.

Secondly - and this one wasn't a musing as much as it was a hammer on the head - I've come to realize, since I live in Dendermonde with my wife and children, how much I miss my parents, brother, and sister. The little time we spent together this last weekend reminded me so hard of our childhoods, the fun my brother, my sister, and I had together, and the conversations we held with our parents at the table, that our parting and saying goodbyes hit me like a train; I've been overly emotional ever since we got back, and I admit to breaking up in tears on more than one occasion by now. Much of it might be because of the exhaustion of the past half year, but some of it roots in these family ties for certain. So, I would also like to spend more time with them.

This might turn out to be a problem, though. I also decided to spend more time with our son, because he needs the care and attention now more than ever; I need more time for myself to blow some steam every now and then; and I don't want to spend any less time with my wife, because she deserves a lot of love and attention too (because if it weren't for her...)

I think it's about high time for some changes.

Tuesday, November 25, 2008

Week of Bad Luck

I think I just had my unluckiest week of the year.

  • On monday, while driving from work to the train station, I got hit by a car. Well, perhaps 'tagged' is a better word; while driving along a bicycle path (with right of way), a car from a crossing street didn't see me and tried to advance slowly onto the intersection, when his bumper hit my left shin. I lost about a square centimeter of skin.
  • On tuesday morning, after a night of severe freezing, I slid with my bike on the road and hit the ground. I still feel my ribs and hip when put force on that muscle.
  • That evening, when returning from work, I noticed that one of my brand new bicycle lamps didn't work anymore. Apparently, I managed to leave it burning inside my pocket for an entire day, effectively draining the batteries in one go.
  • While trying to remove that same bicycle lamp from my bike when I arrived at the train station, it was stuck in its placeholder. While trying to force it out, it suddenly sprang out, making two small cuts on the inside of my wrist from scraping it across the sharp borders of that light holder.
  • On wednesday, I learned that our daughter was allergic to milk. It's the reason why she's been crying of belly-pains all the time. My wife had to stop the breastfeeding, and we had to buy special milk powder for our baby girl.
  • On thursday, our son had a really bad day, throwing his books and toys towards his sister whenever she ate. He ended up 5 times in his box that day, as punishment.
  • On friday, the monitor of our computer broke down.

In hindsight, none of these incidents actually got me down, though. I took them all with a good laugh, except of course the allergies of my daughter.

There were some good moments too, by the way. The new milk for our daughter has its effect; she has no more pains, is gaining in weight, and seems a lot happier now. We've also bought a new, 20-inch flatscreen for the computer yesterday, and on wednesday, we finally restarted our D&D campaign at work, after almost three months of downtime. So it wasn't all that bad.

Sunday, October 12, 2008

Return of the old me

The last two years have not been kind to my resistance against stress and pressure and my ability to see things in perspective. Not coincidentally, a lot of (albeit good) things happened to me these years: I moved to a new city, got a new job in the video games industry, raised a son, got married, and now we're expecting a second child.

Suffice to say that the extra responsibilities I gained for other people (of which I used to have almost none in the past) piled up a little too high for me. I was trying too hard to be the best husband, father, friend, employee, ... possible. I was losing sleep and spare time pretty fast, and I started taking things way too serious.

And then, about a week ago, I realized how far I've strayed from the path of inner peace. I need to get a grip on myself again, so now I'm trying to live by a few simple rules:

  • Accept what happens, and don't try to change it. You will only realize that you can't change all that much, which will only annoy and aggravate you. Don't fight the stream, let yourself get carried by it and enjoy the ride.
  • Forgive peoples' mistakes and admit your own.
  • Try to look at things in perspective. If something bad happens, try to see it in the big picture and realize that it's never as bad as you first think it was.
  • Don't let yourself get riled up by other people in traffic. Let speeders pass, take your time, hang back if necessary, and when some driver thinks he owns the road, just shake your head and forget about it.
  • Don't always play music, even if it should relax you; try to listen to and enjoy the silence every now and then.
  • Don't forget to breathe.
  • Look up at the sky more.

Wednesday, September 10, 2008

Stressful times, part 1

There are some rough months ahead of us at home, and we've been having our first tastes already (more about this in the next post).

As if that's not enough, work is getting more stressing by the day. Plannings are fully booked, and even get overbooked the closer we get to the deadlines. New requirements for the game are still being added, and old ones keep getting changed. I can't take anything for granted anymore; a decision made one day can easily be turned completely around the next, and hours worth of work can turn into lost effort pretty quickly. But we know it's all for a worthy cause.

Although still quick to make jokes, my colleagues and I are slowly but surely getting to know what it's like to be working in the video games industry. The tension is oozing off the walls; people get irritated more easily, and start to have difficulty handling interruptions or extra requests.

However, we all love our jobs and we all want to make this the best game possible. Each and every employee gives it his or her full 100%. The Ooze of Tension can't eat through our Barriers of Dedication and Optimism, so we fight as hard as we can to hold the little Demon of Despair back. However, every now and then a short emotional eruption occurs somewhere down the hall.

For me personally it gets extra tough, because my wife is currently in her 8th month of pregnancy. She can't drive a car anymore, so it's now become my responsibility to drop our 20-month old son off at the day-care in the morning, and pick him up again in the evening. In other words, I have no leeway to work overtime to finish my planning, which tends to get frowned upon by my superiors.

But I will not yet give up. I plan to support the project until the bitter end.

Wednesday, August 6, 2008

Come one, come all! Hear ye, hear ye!

The first screenshots and ingame movie trailer of Larian Studios' new game 'Divinity 2 - Ego Draconis' are released and can be seen in this article from computerandvideogames.com.

Also, Larian Studios is looking for playtesters. If you live close to Oudenaarde, Belgium and are willing to spend an afternoon trying out the new game, be sure to sign up!

Wednesday, July 30, 2008

Larian out of the closet

Larian Studios, my employer, has yesterday completely restyled their website in anticipation of an important announcement, that should come any day now.

If you're interested in computer roleplaying games, I suggest to keep an eye (and a bookmark) on the Larian website.

Glee!!

Wednesday, April 2, 2008

Hello World, part two

Just in case someone does happen upon this blog, and decides to waste some time, I would like to introduce myself a bit.

I'm a 28-year-old guy, born in Belgium. I've lived here my entire life, in a worry-free and well-supported environment.

I've studied mathematics and science in high school, and went on to computer science in college.

Currently, I work as a game software developer at Larian Studios, where I plan to stay as long as possible.

I have a wonderful girlfriend, with whom I am to marry in a couple of months, and we already have a 15-months-old son.

My hobbies include computers, tabletop roleplaying, go, drawing (only since recently), and listening to music.

So, as you can see, there's absolutely nothing special, unique, or shocking about me. This will be a mediocre blog from an average person.