Showing posts with label roleplaying. Show all posts
Showing posts with label roleplaying. Show all posts

Thursday, April 29, 2010

Alpha Omega

My fellow roleplayers and I have recently 'finished' our D&D4 campaign. That is to say, we defeated the Big Bad Evil Guy and (kind of sort of) neutralized the threat. There are still plenty of loose ends that we can tie up, but nothing significant to prevent a welcome ingame vacation.

We've taken this opportunity to start something new -- at least for a while. The DM has become a player and yours truly is promoted to Game Moderator for a thrilling post-apocalyptic sci-fi game of Alpha Omega.

Everyone is very excited, and the effort that's being put in character creation and group building is just plain awesome -- a GM's dream come true.

Now I just hope that I can live up to the players' expectations and deliver a rich, exciting experience...

Friday, January 22, 2010

RPG Superstar 2010, result

So we finally got the results of the first round of RPG Superstar 2010.

As expected, I didn't make the top 32, but I did manage to get some unofficial feedback on my submission. It didn't turn out to be too bad; only some game mechanics were not right (the item seemed to be way too expensive for what it could do). Personally, though, I think it also lacked serious sex appeal to be RPG Superstar quality, especially compared to what did make it to round 2. But I'm learning and I'm definitely going to compete again next year. At least it felt good to accomplish something for myself and seeing it through to the end, however small it may be (more on that in a future post).

Anyway, for those of you who are interested in what I wrote, here's my entry. Be warned that if you've never played Dungeons and Dragons, this may all sound very geeky. But if you have, then feel free to use it in your campaign.


Chi-Yan's Wondrous Whetstone of Wounding

Aura moderate conjuration; CL 10th
Slot none; Price 16,000 gp (1/week), 36,000 gp (2/week), 64,000 gp (3/week), 100,000 (4/week); Weight 2 lbs.

Description
The wondrous whetstone of wounding resembles a simple whetstone for sharpening swords, axes, lances, or any other kind of edged melee weapon. When it is applied to a magic weapon however, it sharpens it and also imbues it with the wounding special ability. The whetstone does not grant a magic enhancement bonus on the weapon; the weapon must already have a magic enhancement bonus of at least +1. The weapon also gains a moderate conjuration aura. Both ability and aura remain for 24 hours. When this time has passed, the ability and aura disappear and the weapon returns to its state before the whetstone was used.

Depending on the power of the whetstone, it might apply this special ability a number of times per week. Once all uses are expended for that week, the whetstone’s magic becomes dormant and the whetstone temporarily becomes mundane. The number of times such a whetstone can apply its ability depends on the power of the stone; the price is determined based on this number of applications. Different applications per week per whetstone need not necessarily be applied to the same weapon.

Other whetstones exist that can imbue other abilities. Whetstones that apply abilities with a higher base price modifier, according to table 15-7 of the Pathfinder RPG Core Rulebook, take up one price slot higher and allow one less application per week for each modifier point over +1. For example, a whetstone granting speed (+3 modifier) exist in a 64,000 gp version (applicable 1/week) and a 100,000 gp (2/week).

Construction
Requirements Craft Wondrous Items, bleed; Cost 8,000 gp (1/week), 18,000 (2/week), 32,000 (3/week), 50,000 (4/week)

Friday, January 15, 2010

Roleplaying on the Wave

Almost everybody in my branch must have heard about Google Wave by now -- the new "communication and collaboration platform" developed by Google. Even though it's still in beta stage, many people already benefit from its uses. It hasn't replaced any of my trusted tools yet (MonkeyGTD as a ToDo-application, TiddlyWiki as an information designing tool, Evernote for collecting tidbits of information, and plain ol' OpenOffice for writing documents) but I have found a fun use for it.

My roleplaying group has started a small old-school-style Swords & Wizardry campaign on Google Wave using the whitebox ruleset. The story and actions progress in a play-by-post manner, and are completely improvised -- not only by the DM (which is me in this case) but also by the players. They have as much the right and responsibility to drive it forward as I have.

I must say it's a fun way to relax in the evening or during a lunch break, and it's a perfect opportunity to practice my ad-lib creativity.

If you're interested in following the story or maybe joining or starting one yourself, leave a comment on this post and I will invite you to the Wave.

Wednesday, January 13, 2010

RPG Superstar 2010

Following ancient tradition -- I'm guessing three years now -- Paizo has kicked off this year's RPG Superstar design contest, an event in which everyone interested in RPG design can compete in several rounds for the title of Superstar. It's an excellent way to make a name for oneself and get a foot in the door for a professional career in this excitingly creative business. The winner gets to write a 32-page adventure module commissioned and published by Paizo.

And in following up with my previous post "RPGs for a living?", I've joined in.

In the first round everybody's allowed to participate. We were asked to submit a fully fleshed out wondrous magic item in 500 words or less, following the rules and style of Paizo's latest flagship product Pathfinder Roleplaying Game. Out of all these submissions, 32 will be elected to go on to the next round to design something else (they won't tell yet what exactly, until the first round is closed on January 19).

I don't expect to get very far into the contest this year due to time constraints, but I see this as an incentive to actually work on something RPG related and an opportunity to learn about professional design and publishing. However, I do have ambitions to win this contest at some time in the future and land a professional career in RPG design, so I plan to compete every year from now on.

Wish me luck.

Friday, August 28, 2009

RPGs for a living?

I'm currently at a seriously intimidating -- if I may call it that -- yet exciting crossroad in my life. Part of it is that I will be quitting my current job in a couple of months and I have to find some other source of income before then.

At the same time, two people from the RPG blog-o-sphere (namely Johnn and Yax) recently started up a program, called The Gamer Lifestyle to help aspiring RPG enthousiasts make money out of their productions, ideas, and what-not. A sort of virtual RPG company incubator, if you will.

Now, I'm not saying I can make a living out of RPGs alone -- I'm not the entrepreneur type, and not comfortable with managing a business -- but I do like the idea of receiving some extra pocket money off the back of my favorite hobby.

I was thinking I would concentrate on creating content (mainly adventures) and publishing them on a blog. In fact, I recently had to design a quick side adventure for the D&D4 campaign we're playing in (our DM is taking some time off, and I'm cutting in for a session), and I was pretty amazed at how fast I could make a pretty decent adventure (about three train-trips to/from work). Okay, I admit, I had to 'borrow' a skill challenge from the excellent SkillForge, but I did tweak it to better fit my mini-story. Also, I already have a cool name for the blog.

I will first try to come up with some more material, and if I'm sure I can keep it up, I might start with this idea.

All siked up!

Friday, March 27, 2009

Game on!

I have the best wife a gamemaster could wish for.

Due to serious time constraints, what with a family and a demanding job, I've been deprived of my games for the last half year or so. Last week, though, I read an article about playing solo campaigns, and it suddenly dawned on me. If I could get my wife, who had played in my group sessions before, to agree to a solo adventure, we might just squeeze in sessions during evenings between dinner and bedtime.

And she agreed. We decided that D&D Pathfinder would be the best system since she was somewhat familiar with 3.5, and the Pathfinder rules don't change much. During the last couple of days, she rolled up a character she wanted to play, while I decided which adventure to run. She chose to play something completely unlike her: a male dwarven barbarian; I decided to run the first Pathfinder adventure path, Rise of the Runelords, slightly modified to work for a single player, and with the Pathfinder Beta rules.

I'm very anxious to see how this will turn out; it will certainly have a couple of positive effects. I will be able to spend time on at least one hobby again; I can improve on my GM and narrative skills; she can improve on her rules knowledge; and I finally get to see hands-on how the Pathfinder adventures play.

Baby, you're the best!

Friday, November 21, 2008

Looking for D&D players

The D&D campaign that I was playing with a couple of friends for the last year has unfortunately died a slow death. Due to some major personal changes for almost all players, it was getting very difficult to get everyone together on a regular basis. Furthermore, interest waned as the story progression was grinding to a snail's pace -- at best, we played for four hours every two weeks.

Now that our daughter is born, our free time can be shaped again around our busy lifes. I'm hoping to fit a new D&D campaign in there, preferrably a little more intensive than the previous one.

So, this is a call to everyone who is interested in playing a new Pathfinder RPG (which is a slightly modified D&D 3.5) campaign. I'm looking for 3 to 5 players who

  • live near Dendermonde, Belgium;
  • can find the time to play one evening (or afternoon) a week;
  • would like to play seriously for an extended period of time -- it's a full adventure path, which is going to take at least 2 years to finish.

If you meet these criteria, and are willing to meet new people in a friendly and fun environment of gaming, drop me a line. Also have a look at the Obsidian Portal wiki I've set up.

I can't wait to hear from you!

Tuesday, July 15, 2008

Favorite Roleplaying Tools

After almost a year of running our current home campaign of Shackled City (D&D 3.5), and a little under a week away from starting a new homebrewn campaign at work (D&D 4), the time seemed appropriate to revise my collection of computer tools that I use to run my games.

In the past, I've been using one particular all-encompassing tool most often, and tested a few others that were much alike. Until recently, however, I realized that these tools didn't really help me improve my efficiency as a DM anymore. In the past, they used to, because they took care of all the nitty-gritty rules details for me, but since then I've grown and I've learned, so much so that I feel these tools are now holding back my creativity.

The features I need the most are the following (separated between 'planning' and 'playing'):
- Planning: a quick and clean way to write down ideas and inspiration, and still be able to go through them easily enough in the future
- Planning: a fast way to design maps, where the tool itself doesn't slow me down (otherwise, I could just use pen and paper)
- Planning: preferably some way to make the maps visually appealing
- Playing: a battle map
- Playing: a way to quickly find important PC and NPC stats
- Playing: a good overview of rules that can easily be searched (so I don't need to flip pages when looking up a rule)
- Playing: a batch dice roller, for rolling all players' saving throws at once, for example
- Playing: a flexible initiative tracker

So I've spent some time looking for a way to improve on these issues, and I think I'm almost there. Allow me to present you my suite of favorite tools (all of which are totally free, and system-independent).

To brainstorm on campaign and adventure creation, and to jot down ideas, I use a tool called Freemind, which is a freeware mindmapping tool. Mindmapping is ideal for this job, and Freemind does well what it's supposed to do.

Making maps goes through a number of tools. First, I create the basic idea and layout of the environment (dungeon, landscape, cityscape, etc.) in AutoREALM. This tool has some basic and a few advanced drawing capabilities, a nice collection of icons, and a system of layers that make rudimentary mapmaking quick and easy. Moving stuff around and relating all features to each other is a brease, which is ideal for the planning process of the maps.

AutoREALM has a few features that can improve your maps visually, but I personally find the resulting maps lacking appeal. Therefore, once the layout of my maps are satisfactory, I export them to GIMP (or even better: Adobe Photoshop, if you're rich), and start drawing over them. This is the hardest part, and takes some practice, tricks, and preferably a drawing tablet with a pressure sensitive pen, but it gives the best results. I might in the future make a blog post with some tips and tricks on this matter.

For campaign notes during play, I use the very simple, but very elegant KeyNote. It's just an rtf text editor, but with tabs and a tree-structure of notes. This allows me to neatly sort all rules summaries, PC and NPC stats, campaign notes, and more in a single file, with a nice overview and easy access. Unfortunately, the tool is no longer being supported, but the latest version has all I need.

Handling combat is done, for now, with Calc (it's the OpenOffice alternative of Microsoft's Excel, except it's totally free). It allows me to put a combatant with some info (like AC, hp, status effects, combat notes) on each line, and easily sort the whole initiative list when necessary. I might change to another tool for this, but for now I will try this one out.

Finally, showing maps to players is done with the ultimately cool MapTool from RPTools. It supports a client-server approach where the DM has his maps with fog-of-war, topology (i.e. obstacles that block player view), monster tokens to be moved around (and the possibility to show stats on mousing over those monsters), simple drawing tools which may or may not be visible to the players (DM's choice), a macro system that allows custom rolls to be made (rolling all PC spot checks and NPC hide checks at the same time, for example), and much more. This is by far the best tool I've ever seen, and it's constantly being improved on and new features are added.

Monster and player tokens (visual representations for the battle grid in MapTool) are created with the TokenTool. It's really fast, easy, and professional looking.

The only thing I'm still looking for, is a tool where I can link all my maps together (sort of like an interactive atlas), but MapTool (see above) might soon have that feature too.

The preparation tools have already been tested (and approved). I'm wondering how the playing tools will behave, but I already extensively used some of them (like MapTool and KeyNote) and I'm pretty confident the rest will do its job too. I just hope I won't fall into the trap of relying on them too much. I need to make sure I spend most of my attention on my players instead of my screen.

I'm curious...

Tuesday, June 17, 2008

D&D 4E

It's been a week since the new 4th Edition Dungeons & Dragons came out, and a lot of interesting reviews have already been written:
While at first I was very skeptical about the new edition, having read the reviews and skimmed a colleague's copy of the Core Rules books did convince me to at least try it out. Some of the stuff really got me interested.

Even though I don't plan on buying the books, I'm definitely willing to play the game. Perhaps I will get me a copy in the future (when they have their first, or maybe even second, revision published), but I got myself too much 3.5 material at the moment to be wanting to switch editions. Furthermore, Paizo announced that they will keep their Pathfinder products 3.5 compatible. I will probaby buy that Pathfinder RPG book.

Tuesday, May 13, 2008

Gnome Stew!

Good news for all you Game Masters out there: there's a new blog for and by GM's, called Gnome Stew (http://www.gnomestew.com).

They have a number of experienced and well-versed Game Masters writing periodic articles about The One True Art. Go check it out!